

TITLE
LISTING
Dibs is a game about numeric scarcity.
Every season has one code space, shared by everyone, and it only ever gets emptier. Key in a code. If nobody has claimed it this season, it is yours, recorded with the moment you took it and your place in the order. If someone already has it, you find out how long ago it went and how many others have tried the same one.
Green is not random and it is not a secret. It gets strictly harder to reach as the season fills.
How a season goes
A season ends when its space is exhausted, when its clock runs out, or when it is closed to make room for the next one. When the last code goes, the board closes and the site shows what just happened: how long the season lasted, and the claim that ended it. Then a countdown runs down to a fresh, empty space and the whole thing starts again.
Every past season stays readable. Fill curves, first and last claims, and how long each one took to empty.
What a claim gets you
A permanent page for the code you took, and a share card built from it. A deed, which is a signed token proving the claim was yours. It is handed over once; we keep only a hash of it, never the token itself. Anyone can check a deed against the site without an account.
What it does not do
There is no sign up, no account and no profile. Nothing is tied to you as a person. Nothing recorded about a claim identifies who made it.
Dibs runs in a browser and needs a connection. Claiming a code is something the server decides, not your device.


